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3D Systems Showcase New Innovative Products & Solutions at CES 2015

3D Systems Showcase New Innovative Products & Solutions at CES 2015

Jan 29, 2015

This year at the 2015 International CES in Las Vegas 3D Systems brought in a gamut of new technologies. They showcased its entire consumer and prosumer 3D printing capabilities from new hardware and software developments in desktop full-color 3D printing, 3D printing food, wearables, software for design and virtual reality-related devices. We interviewed key team members involved at 3D Systems: Leanne Gluck, Director of Social Impact; Liz Von Hasseln, Creative Director of Food Products and Josh St. John, Director of User Experience – to see what they were working on at CES.

Ekocycle – The 3D Printer that uses Recycled Plastic

This innovative 3D printer from 3D Systems came together through a partnership with pop music mogul icon and The Coca-Cola Company. As the Ekocycle websites states, this printer was created “to inspire new things made in part from recycled materials. Our shared ambition is to motivate brands and people like you to join us on our quest to make more sustainable living cool.”

Printing Food of the Future

One of the most delightful and delectable concepts that 3D Systems showed at CES was the idea that deserts could be 3D printed. The innovative company had two devices that could literally make complex shapes out of sugar molecules and even chocolate.

Last year during CES 2014, 3D Systems debuted their ChefJet Series that prints sugar molecules layer by layer to create beautiful works of edible art. That release was announced only a couple months after the 3D Systems acquired the “micro-design firm” based in Los Angeles, California known as The Sugar Lab – which helped spark the idea of 3D food printing on a mass consumer level.

A year later, 3D Systems brought their delectable 3D printed treats to Las Vegas for CES 2015. Their ChefJet printers were cranking out custom, multi-dimensional sugar cubes for people to eat. Various intricate shapes were given out including multi colored hypercubes, octahedrons, dodecahedrons and spheres.


Another printer dubbed the CocoJet was showcased CES 2015 along side the ChefJet. A collaboration between Hershey’s and 3D Systems made this printer possible. It can create elaborate items in milk chocolate, dark chocolate, white chocolate and even has an option to integrate mint into it too.


Both the ChefJet Pro and CocoJet printers are expected to be commercially available in the second half of 2015. No word on the exact prices for each of them have been announced yet though.

In addition to the food printers, 3D Systems has plans to start a “hybrid digital kitchen” in partnership with The Culinary Institute of America (CIA). As the press release on the CIA’s website states, it will “provide faculty and students the opportunity to explore the intersection of 3D printed food and artisan culinary methods.” The shop will be located in Los Angeles.

CIA students will gain access to fellowship and internship programs at The Sugar Lab through this partnership with 3D Systems. Classes, events, and symposiums will be held at the center beginning sometime in the Spring of 2015.

Controlling Virtual Reality with a Handheld Stylus

Another interesting item that 3D Systems had at CES 2015 was called the Touch™ Haptic 3D Stylus. This input device allows people to control movements on a computer in an new way – rather than just using a mouse and keyboard like we are used to now.

3D System's Haptic Stylus

3D System’s Haptic Stylus

The haptic stylus was developed with artists, gamers, and designers in mind. It can be purchased for $599 and comes with a powerful software branded as Cubify® Sculpt™. This program is sculpting software tool that for 3D modeling.

A virtual reality headset can be paired with the software to immerse the user even further into their work or game. The demonstration that we saw at CES 2015 had an Oculus DK2 headset with the option to play virtual jenga, which is a lot of fun to try!

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Matt Terndrup – I’m a virtual reality, wearables, and technology art journalist who focuses on emerging trends in the maker, hacker, and inventor cultures. I like to travel around from place to place researching what is being made. Twitter; Linkedin

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